
What counts as Overkill Shot: Only gun shots (including rocket launchers etc., everything that’s in your gun slots). What counts as Excess Kill: The Excess Kill can be a gun shot, a grenade, a melee attack, an action skill attack… doesn’t really matter, what counts is that it’s the last kill.


But I’m trying to cover all the basics as best I can and I’ll add whatever I test beyond that. I don’t have all items in the game, I don’t know each and every item and skill interaction, and I’ve got a life to waste by actually playing B元. This analysis is not exhaustive and will be sporadically updated in the future. So I did a lot of testing again and this is what I found. "I'm looking for a really big gun that holds a lot of bullets.I looked into the Overkill Guardian Rank perk during my analysis of Critical Hit Calculation, but quickly noticed this is a topic in its own right. Any excess damage dealt to an enemy that kills them is transferred to the next enemy shot.


No Kill Like Overkill is the tier 6 skill in Salvador's Gun Lust skill tree. It’s simpler if you think of NKLO as a kill skill instead.įor once, the Wiki entry has no mistakes, check it out The part that says “on the next enemy fired at” might be the one that confused you: “Next enemy” is not the same as “next shot” It states that you get a damage bonus based on the overkill damage from your kill. I don’t see how these descriptions are alike, and that explains your question.ĪINI1 states that the next shot fired gets a bonus (which it does) That next shot can be any time…as long as it’s the next.īut nothing in the description of NKLO indicates that the bonus is on the next shot fired. This is especially confusing given that All I Need Is One has nearly the same skill description, but actually does what it says it does (skill remains active until you fire regardless of how long that is, and deactivates as soon as you fire even if you don’t hit anything).
